11 December, 2023
Greetings Survivors and welcome to Dev Log #2. It was another busy fortnight for the Drop Point team. Wrapping up last weeks Dev Log updates, we've tested multiple map sizes and kept up the push towards solidifying a playtest date. We tested across 4x4, 8x8 and 16x16km landscape sizes and decided an approach with multiple 4x4km islands gives us a good balance of performance and gameplay pacing. We're also keen to move towards the private playtest with everyone and plan to schedule the playtest to commence sometime January 2024. We expect to finalize this date soon.
Building Interiors
We began filling the interior of many buildings used across the map. From broken furniture, tables, and TVs through residential buildings to hospital beds and medical equipment in the hospitals.
Swimming
We implemented basic swimming handling and animations for the player character.
Changes:
27 November, 2023
Introducing the first Dev Log, these posts are a high level list of the latest work committed to the game, occasionally along with some insight into the process and decisions made behind the work.
Map Size Tests
Currently the team is trialing different maps sized at 4x4, 8x8 and 16x16km in order to determine the best sizes that balance performance, player count and gameplay action pacing. With our map generation process we can quickly iterate over different realistic landscape and biome choices which allows us to produce new islands and populate them with our prefabbed buildings and monuments easily. We want our map size to be large but not sparse with regards to action - that is we don't want to build a running simulator and we are working to ensure that the parts of the game that do involve foot travel offer more gameplay opportunities.
Private Playtest Starts Soon!
We're excited to share the very first playtest with everyone on Discord, the date period will be announced within 2 weeks. This is a private playtest for the first 130 or so discord members who joined during or close to Armageddon Expo 2023. This will be the first playable test at home and all the details regarding the client and download will be available prior to the playtest beginning. This version is not the final nor full game as you will see. Playtests give us the chance to compare features, analyze stability/performance as well as give the players the opportunity to gather feedback.
During the playtest period, we will be fixing bugs and stability issues so expect occasional downtime or maintenance periods with given notice.
Changes: